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out/
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.idea
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zlib License
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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del /s /f /q .\out\*
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xcopy /s /e /y .\template\web .\out
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odin build template -target:js_wasm32 -out:out\game.wasm
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yes | del -r ./out\*
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# shellcheck disable=SC2216
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yes | cp -r ./template\web ./out
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odin build template -target:js_wasm32 -out:out/game.wasm
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package js_log
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import "core:log"
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import "core:mem"
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foreign import "js_log"
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@(default_calling_convention="contextless")
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foreign js_log {
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// you can pass values to the JS side too.
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trace :: proc(str: string) ---
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debug :: proc(str: string) ---
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info :: proc(str: string) ---
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warn :: proc(str: string) ---
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error :: proc(str: string) ---
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}
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// Beware that .FATAL is logged as .Error as it is not supported by this interface
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// Unknown log levels will be logged by calling 'console.trace'
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js_console_logger_proc :: proc(data: rawptr, level: log.Level, text: string, options: log.Options, location := #caller_location) {
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switch level {
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case .Debug: debug(text)
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case .Info: info(text)
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case .Warning: warn(text)
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case .Error: error(text)
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case .Fatal: error(text)
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case: trace(text)
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}
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}
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create_js_console_logger :: proc(options := log.Default_Console_Logger_Opts) -> log.Logger {
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return log.Logger{
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lowest_level = .Debug,
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procedure = js_console_logger_proc,
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options = options,
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data = nil
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}
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}
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package game
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import js_log "../lib/js_log"
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import log "core:log"
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import "base:runtime"
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init :: proc(ctx: ^runtime.Context) {
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ctx.logger = js_log.create_js_console_logger()
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log.info("Initialized")
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}
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// return false to exit
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update :: proc() -> bool {
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log.info("Running frame")
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return true
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}
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exit :: proc() {
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}
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package main
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import game "../src"
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import "base:runtime"
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// ignored
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main :: proc() {}
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is_init: bool
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init_hook :: proc() {
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global_ctx := runtime.default_context_ptr()
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game.init(global_ctx)
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}
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exit_hook :: proc() {
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game.exit()
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}
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update_hook :: proc() -> bool {
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return game.update()
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}
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@(export)
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step :: proc(delta_time: f64) -> bool {
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if !is_init {
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init_hook()
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is_init = true
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}
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if !update_hook() {
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exit_hook()
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return false
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}
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return true
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}
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Example 1</title>
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</head>
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<body>
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<script type="text/javascript" src="index.js"></script>
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</body>
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</html>
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"use strict";
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(async () => {
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await import("./odin.js"); // from the 'sys/wasm/js'
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let mem = new odin.WasmMemoryInterface()
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let js_log = {
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trace: (str_ptr, str_len) => console.trace(mem.loadString(str_ptr, str_len)),
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debug: (str_ptr, str_len) => console.debug(mem.loadString(str_ptr, str_len)),
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info : (str_ptr, str_len) => console.info(mem.loadString(str_ptr, str_len)),
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warn : (str_ptr, str_len) => console.warn(mem.loadString(str_ptr, str_len)),
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error: (str_ptr, str_len) => console.error(mem.loadString(str_ptr, str_len)),
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};
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let extra = {
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'js_log' : js_log
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};
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await odin.runWasm("./game.wasm", null, extra, mem);
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})();
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